Spaceflight Simulator Wiki
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* - On nearly all Android devices the files can be found in Internal Storage/Android/data/com.StefMorojna.SpaceflightSimulator/files
 
* - On nearly all Android devices the files can be found in Internal Storage/Android/data/com.StefMorojna.SpaceflightSimulator/files
 
* The iOS version is currently unable to add planets even with the expansion.
 
* The iOS version is currently unable to add planets even with the expansion.
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'''Q: What file formats work for textures?<br>A:''' .png. .jpg, .jpeg all work fine.
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'''Q: How do I install the planet packs?'''<br />'''A:''' Unzip the text file into the Planet Text folder.
 
'''Q: How do I install the planet packs?'''<br />'''A:''' Unzip the text file into the Planet Text folder.
   

Revision as of 09:44, 16 September 2018

1.4

Q: How do I edit textures on tanks?
A: Select and hold the tank, then click the textures button at the same time to scroll through the textures.

Q: How do I use the planet editor?
A: The "Planet Editor" isn't a program. It is game coding that allows the user to edit the planet text files and install new textures. Install a text editor, I recommend Quick Editor or ES File Explorer. Copy an already existing text file. Then edit, rename and save the text file to (Name).txt. Then insert the file in the Planet Text folder.

  • - On nearly all Android devices the files can be found in Internal Storage/Android/data/com.StefMorojna.SpaceflightSimulator/files
  • The iOS version is currently unable to add planets even with the expansion.

Q: What file formats work for textures?
A:
.png. .jpg, .jpeg all work fine.   Q: How do I install the planet packs?
A: Unzip the text file into the Planet Text folder.

Q: My changes aren't showing up? Why?
A:
You have to edit the text file itself. To add more planets, simply add more text files. For a comprehensive tutorial, see Planet Editor Tutorial.

Q: Why isn't the download button working?
A:
Because the system is being worked out.

**It is recommended you save your game prior to adding a new planet. There are reports of all builds in space being lost after creating a new planet. It should also be good practice not to "Resume Game" but instead selecting "build new rocket" after adding a planet.

Modding

  1. Are there mods for android? - Not for 1.35, there are 0 mods for IOS.
  2. How do I mod? - You'll need experience in C# and knowledge of game making in unity. Look in the pins of the sfs discord modding channel for links to tools such as dnSpy which allow you to see the game code.
  3. How do I make texture mods? - Download UABE from the pins of #modding. You can then open the asset files in the game's main folder, such as sharedassets0.assets. You'll see different texture components which correspond with textures in the game. You can download their png by - clicking on the texture component and then clicking Plugins --> export to .png. You can reupload the edited file by clicking on the texture then clicking Plugins --> edit --> load and selecting the new .png, and then saving the new file with File --> Save.
  4. Can I mod on my android phone? - No.
  5. How do I install .dll mods? - Download SFSML from github (https://github.com/JMteam09/SFSModLoader) and replace the Assembly-CSharp.dll in the Managed folder of SFS with it. Then run the game once. Now you can put your mods in SFSML --> Mods --> priority/ normal.
  6. How do I install texture mods? - Just drag the asset files into the  SFS folder and confirm replacing the old ones (warning: you can't go back without the original asset files). I don't mean to sound harsh but - if you can't use a computer please don't try to make a mod. We don't want to explain to you how to unzip a file!