Spaceflight Simulator Wiki
No edit summary
Tag: Visual edit
No edit summary
Line 1: Line 1:
 
===1.4===
 
===1.4===
 
'''Q: I just bought the Expansion on Android but it isn’t showing up.'''
 
'''Q: I just bought the Expansion on Android but it isn’t showing up.'''
  +
<br />'''A:'''Make sure you are logged in on the correct account. (the one in which you have bought the expansion) next, Clear the cache memory of “Spaceflight simulator and the google play store. This WILL NOT delete your progress so don’t worry. Reopen SFS and click buy again. The game will bow check the google servers and realize you have bought the expansion.
   
 
'''Q: How can I help contribute to Spaceflight Simulator?'''
 
'''Q: How can I help contribute to Spaceflight Simulator?'''

Revision as of 03:37, 1 February 2019

1.4

Q: I just bought the Expansion on Android but it isn’t showing up.
A:Make sure you are logged in on the correct account. (the one in which you have bought the expansion) next, Clear the cache memory of “Spaceflight simulator and the google play store. This WILL NOT delete your progress so don’t worry. Reopen SFS and click buy again. The game will bow check the google servers and realize you have bought the expansion.

Q: How can I help contribute to Spaceflight Simulator?
A: Well, IF you want to Contribue to the game Just play it and enjoy it. IF you Haven't already, Buy the expansion. It is fairly cheap and might help buy One of the developers a coffee. Also, Give feedback on the game. IF you find something you don't like/ think needs to be changed, Be sure to point that out!

Q: There hasn’t been an update in almost three months! Has Stef abandoned SFS?
A: No. Stef and his team are still working on SFS, but they do not have the manpower of a large company and will take a much longer time to develop SFS. The Next update will be here soon enough. Just be patient.

Q: Can I sync my expansion pack across my iOS and Android devices?
A: No, as iOS and Android are distinct and syncing between them is not possible.

Q: How do I edit textures on parts?
A: Select and hold the part in question, then click the textures button at the same time to scroll through the textures.

Q: How do I use the planet editor?
A: The "Planet Editor" isn't a program. It is game coding that allows the user to edit the planet text files and install new textures. Install a text editor. We recommend Quick Editor or ES File Explorer. Copy an already existing text file. Then edit, rename and save the text file to (Name).txt - replace (Name) with your planet name. Then insert the file in the Planet Text folder.

  • On nearly all Android devices the files can be found in Internal Storage/Android/data/com.StefMorojna.SpaceflightSimulator/files
  • The iOS version is currently unable to add planets even with the expansion.

Q: What file formats work for textures?
A:
The PNG, JPG and JPEG formats all work. (JPG and JPEG are the same)

Q: How do I install the planet packs?
A: Unzip the text file into the Planet Text folder.

Q: Where are the files located?
A:
Under Android➡Data➡com.StefMorojna.SpaceflightSimulator➡files.

  • Saves are under Saving
  • Planets and texture under Resources

Q: My changes aren't showing up. Why?
A:
You have to edit the text file itself. To add more planets, simply add more text files. For a comprehensive tutorial, see Planet Editor Tutorial.

Q: Why isn't the download button working?
A:
Because the system is being worked out.

Q: When will version 1.5 be released?
A:
The exact timing is unknown, however the release time is speculated to be from early 2019 To mid 2019. Stef is working hard on the game, just be patient.

It is recommended you save your game prior to adding a new planet. There are reports of all builds in space being lost after creating a new planet. It should also be good practice not to "Resume Game" but instead selecting "build new rocket" after adding a planet.

Modding

  1. Are there mods for android? - Not for 1.35 aparently there is an sfsml out for 1.4 on android now, there are 0 mods for IOS.
  2. How do I mod? - You'll need experience in C# and knowledge of game making in unity. Look in the pins of the sfs discord modding channel for links to tools such as dnSpy which allow you to see the game code.
  3. How do I make texture mods? - Download UABE from the pins of #modding. You can then open the asset files in the game's main folder, such as sharedassets0.assets. You'll see different texture components which correspond with textures in the game. You can download their png by - clicking on the texture component and then clicking Plugins --> export to .png. You can reupload the edited file by clicking on the texture then clicking Plugins --> edit --> load and selecting the new .png, and then saving the new file with File --> Save.
  4. Can I mod on my android phone? - No.
  5. How do I install .dll mods? - Download SFSML from github (https://github.com/JMteam09/SFSModLoader) and replace the Assembly-CSharp.dll in the Managed folder of SFS with it. Then run the game once. Now you can put your mods in SFSML --> Mods --> priority/ normal.
  6. How do I install texture mods? - Just drag the asset files into the  SFS folder and confirm replacing the old ones (warning: you can't go back without the original asset files). I don't mean to sound harsh but - if you can't use a computer please don't try to make a mod. We don't want to explain to you how to unzip a file!