Spaceflight Simulator Wiki
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The Landing Leg is a part used to prevent rockets from landing on their engines and other parts, as they will break on impact if the rocket's velocity exceeds 5.5 m/s. It is also used to decrease a rocket's center of mass, making it less subject to toppling. As a rocket without an engine inside an atmosphere is virtually useless, this is a good way to protect the engines and other parts from being damaged. A landing leg can withstand impact speeds up to about 12.5 m/s.

Upon deployment, landing legs rotate to about 115 degrees, then extend downward.

In Version 1.5, a larger version of the leg was introduced which now overcomes the issue of needing to add structural parts to extend the legs further.

Both small and large landing legs fully deployed.

Both small and large landing legs fully deployed.

As they can be extended and retracted on click, they are a popular part used by engineers to develop new game mechanics. Landing legs can be used for hangar doors, mechanical arms, grid fins and many more fantastic creations.

Building tricks[]

  • Antenna — Extended landing legs are often used as antennae for satellites.
  • Hangar doors — The legs can act as doors. Alternatives include solar panels.
  • Mechanical arms — For advanced builds.
  • Payload Bay — used to deploy payloads
  • Grid fins — used on reusable rockets to stabilize landings.
  • Launch clamps — used on a launch tower to hold the rocket in place before launch.
  • Service arms — used to access different parts of a rocket before launch.
  • Booster Separator — can be used as another type of separator although only for a decorative purpose.
  • Horizontal Solar Panels — when horizontal it can act as a horizontal solar panel.

Trivia[]

  • The angle of the extension of the landing leg from its attached joint is about 115 degrees.
  • When a part that is attached from a landing leg is destroyed, they will sometimes move around for a while.
  • There's a logic when clipping a part to another landing leg on the air, when deployed, the part is still attached even when it looks like it's not connected.
  • The landing legs look similar to the LT-1 Landing Strut in Kerbal Space Program.
Parts
Basics Free ParachuteCapsuleHeat ShieldSeparatorFuel TanksHawk EngineValiant EngineKolibri EngineRCSSide SeparatorNose ConeSide Nose ConeSmall Landing Leg
Career Peregrine EngineSolid Rocket Boosters
6 Wide Free 6 Wide Fuel Tanks (6x2, 6x4, 6x6, 6x8)6 Wide Stage Separator6 Wide Heat Shield6 Wide Engine Base
DLC 6 Wide Nose Cone6 Wide Round Nose Cone6 Wide Fuel Tanks (6x16 m)
8 Wide DLC 8 Wide Aerodynamic Nose Cone8 Wide Round Aerodynamic Nose Cone8 Wide Fuel Tanks8 Wide Stage SeparatorHeat Shield8 Wide Engine Base
10 Wide DLC 10 Wide Fuel Tanks10 Wide Stage Separator10 Wide Heat Shield10 Wide Engine Base
12 Wide DLC 12 Wide Fuel Tanks12 Wide Stage Separator12 Wide Heat Shield12 Wide Engine Base
Engines Free Hawk EngineValiant EngineKolibri EngineRCS Thrusters
DLC Titan EngineFrontier EngineIon Engine
Career Peregrine Engine
Aerodynamic Parts Free ParachuteSide ParachuteAerodynamic Nose ConesAerodynamic Fuselages
Fairings Free Basic and 6 Wide Fairings
DLC 8, 10 and 12 Wide Fairings
Structural Free Small Size Structural Parts
DLC Large Size Structural Parts
Other Free Small Docking PortSmall Landing LegProbeRCS ThrustersSmall Solar PanelSmall Wheel
DLC Medium and Large Docking PortsLarge Landing LegIon EngineLarge Solar PanelLarge Wheel
Redstone/Atlas Redstone and Atlas Launch Escape SystemCapsuleRetro Pack
Redstone Only SeparatorFuselageFuel TankRocketdyne A-7 Engine
Atlas Only SeparatorAdapterAtlas Fuel TankEngine AdapterCoversRocketdyne XLR-89-5 EngineEngine baseRocketdyne XLR-105-5 Engine
Legacy Parts
Temporarily Removed in 1.5 Electricity BatteriesRadioisotope Thermoelectric Generator
Removed in Old Versions Large ProbeFairing AdaptorAdapter
Upcoming Parts
Engines Vac 3 Engine"Double 2" Engine"Single 2" Engine"Double 1" EngineTitan 3 Engine
Crew Lander CanCrew SeatFlag
Other Fuel Pipe