

You can contribute by expanding it.
These are the strategy guides for Mercury landings, and possibly return missions to the planet.
Landing[]
Strategy 1 (Most Efficient)[]
The most efficient way to Mercury requires several gravity assists from Venus and Mercury, known as leveraging. This method uses several more advanced methods to reduce delta-v. This method can be very challenging to new players.
- Launch your rocket to orbit.
- Wait for the transfer window.
- Transfer to Venus.
- Make sure the post-Venus flyby trajectory intercepts the orbit of Mercury.
- Flyby Venus.
- Plan a Mercury encounter. Make sure that the post-Mercury flyby trajectory has its aphelion reduced.
- Perform more flybys or Mercury to reduce aphelion near Mercury. (5 or 6 is recommended)
- Wait for a Mercury transfer.
- Place the perihermion as close to the surface without hitting the surface as possible.
- Capture at perihermion to use the Oberth effect for maximum efficiency.
- Continue burning at perihermion to land. Angle <90° to lower maximum altitude. Angle >90° to raise maximum altitude. Try to make the perihermion lower the longer the burn lasts.
- Once all horizontal velocity is canceled, place the craft's angle to 0° and burn to cancel vertical velocity.
- Land.
Strategy[]
Still easy, but Delta-V is higher than strategy 1. A ton of fuel is used, so build the rocket in orbit first or BP editing.
- Launch the rocket and get to Orbit.
- Wait for the transfer window of Venus.
- Burn your rocket to go to Venus
- Get into Venus orbit
- Wait for the transfer window to Mercury while in Venus orbit
- Burn the rocket to Mercury orbit
- Deorbit rocket.
- Slow down using retrorockets
- At 200 meters, slow down to 5 meters per second
- Do a small burn just before touchdown
Strategy[]
Instead of going to Venus, which will consume a lot of fuel, the rocket instead gains a low heliocentric orbit, then it lands on Mercury.
- Launch the rocket and get into a stable orbit.
- Use a transfer window to Mercury to gain a low heliocentric orbit. If you know when to burn to a lower heliocentric orbit, skip this part instead.
- Set a perihelion from 3,000,000 kilometers to 4,000,000 kilometers.
- At the perihelion, circularize the orbit.
- Wait the transfer window of Mercury.
- At the transfer window, burn the rocket to Mercury.
- Get into Mercury orbit
- Deorbit the rocket and land.
- Do a little retrorocket burn just before touchdown.
Strategy[]
A ton of fuel must be used, since it takes a lot of Delta-V to get into Mercury orbit.
- Launch the rocket and get into a nice, stable orbit.
- Wait for a transfer window of Mercury.
- Burn your rocket into Mercury.
- Wait until the rocket enters Mercury.
- Get into Mercury orbit.
- You need to pack a lot of fuel on your rocket.
- Land on Mercury. Use retrorockets to slow down.
- Do a small retrorocket burn just before touchdown.
Strategy[]
This will take a long time, but Delta-V is lower in this thing.
- Launch the rocket and get to orbit.
- Do 1 or 2 flybys of Earth
- Do 1 or 2 flybys of Venus
- Do 3 - 5 flybys of Mercury
- Get into orbit around Mercury.
- Deorbit the rocket.
- Land on Mercury
Landing and Return[]
Strategy 1 (Similar to Mercury Return Mission Strategy)[]
See Mercury Return Mission article. This strategy is feasible with the free version if Spaceflight Simulator.
Strategy 2 (Get into heliocentric orbit before going to Mercury and go to Venus before return to Earth)[]
This takes a lot of time, parts, stages and budget, but this is a pretty easy task to do the mission.
- Launch the rocket and get into a stable orbit around the Earth.
- Click Mercury, and click "Navigate To".
- Wait the transfer window to pop up in your rocket.
- Burn the rocket into a low heliocentric orbit, between the orbits of Venus and Mercury.
- Wait the transfer window to Mercury, then burn your rocket to Mercury.
- Get into Mercury orbit.
- Deorbit the rocket, then land. Use retrorockets to slow down.
- Do a little retrorocket burn just before touchdown.
- Liftoff from Mercury's surface.
- Get a Mercury orbit, either high or low.
- Wait for a transfer window to Venus.
- Go into Venus orbit.
- At Venus orbit, go back into the home planet.
- Wait for the transfer window to Earth.
- Sometimes, the Moon can damage your trajectory.
- Get into Earth orbit. It is better than aerobraking into the atmosphere of the Earth, or else the rocket won't slow down enough.
- Deorbit the rocket.
- Wait for rocket to slow down the the Earth's atmosphere.
- Deploy the parachute, and safely return to Earth.
- If you land the rocket as a lander instead of a separatable capsule, you must have landing legs, to avoid destroying any part, such as an engine, fuel tank or whatnot.
- If you have no parachute, and you return to earth as a lander, use the retrorockets. Do not exceed 12.5 meters per second, or else your rocket would be destroyed.
- If you have no parachute, or it is not a lander, the best way to protect your rocket is putting your capsule with Rover Wheels, to not damage the capsule and or killing your astronauts due to high impact speeds.
- If you have no parachute, no lander, and no Rover Wheels, you can just crash your capsule into Earth. It is still a successful mission even if the capsule is destroyed at the end.
Strategy 3 (Flybys)[]
Similar to strategy 5 on the landing section, bur with more flybys.
- Launch the rocket and get to orbit.
- Do 1 flyby of Earth
- Do 1 or 2 Venus flybys
- Do 4 Mercury flybys
- Get into Mercury orbit
- Land on Mercury
- Return to Mercury orbit
- Do 1 Venus flyby
- Return to Earth orbit
- Return to Earth's surface